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Bungo Quest app icon

Bungo Quest

Coming Soon
A pocket-sized companion for your Bungo pack.

Four little acts about one Bungo, a pixel-art adventure, and the rewards that come home to the web. Same account, same pack, a whole new place to be.

Notify me at launch →
Link activates at launch. Questions? hello@mybungo.com
Act 1 · The restless blob

Every Bungo wants to go out.

The web version is home. The couch, the snacks, the familiar bounce. But if you've raised a Bungo long enough, you already know — the happier they get, the more they start eyeing the door.

Bungo Quest is that door. Same account, same pack, same blob you raised on mybungo.com. Your equipped hat, traits, and Trove come along with them — because the whole point is that this is your Bungo, stepping out.

First frame · walk cycle
Act 2 · Sunwake Fields

They walk into a warm pixel world.

The world is a hand-pixeled diorama — five parallax layers deep, built from the same art packs the real build uses. Rolling teal skies, distant mountains, three different pine silhouettes scrolling by at different speeds.

Your Bungo wanders through biomes like Sunwake Fields, with more arriving over time: autumn groves, quiet winter trails, sleepy coves. Every zone has its own palette and its own locals to meet.

Act 3 · Tap to befriend

Someone approaches. You share a snack.

Encounters are the whole game. A creature walks in from the edge of the screen, stops a little ways off, and a friendship meter appears above them. One tap drops a snack. The meter fills. You've made a friend.

That's it. No combat, no failure state, no anxiety-inducing streaks. A run takes about a minute — just long enough to feel like a kind pause in your day, never long enough to feel like a chore. Five stats (Charm, Patience, Spark, Speed, Morale) tune how fast each friendship tips, so every Bungo plays a little differently.

Bungo Quest running in Sunwake Fields — a pixel-art Bungo stands in a pine forest, with level, XP, morale, and five stats on the dashboard below.
Real in-game shot
Act 4 · Back on the web

Everything they find comes home.

When your Bungo closes their eyes for a nap, the run ends and the loot comes home. Coins convert into motes on mybungo.com. Rare snacks drop into your Trove. New friendships credit web badges and daily-challenge progress.

The bridge works both ways. Leveling up on web lifts every Bungo's starting Charm in Quest. Feeding your Bungo on the couch refills their snack pouch for the next run. One pack, one Trove, one story — told in two places.

Dusty's haul today
🪙
Coins
+120 → 482 motes
XP
+34 roster
🫐
Rare find
Moonberry
🤝
New friend
Flutterbun
Applied to web pack ✓

What flows between the two apps

You don't have to play both to enjoy either. Each game is complete on its own. But when you do play both, the rewards compound — the same Bungo gets gently stronger everywhere they go, without you grinding the same thing twice.

Web Quest
  • Every web level raises Quest's starting Charm
  • Feeding on web refills Quest's snack pouch
  • Traits and equipped hat travel with your Bungo
  • Prestige cosmetics show up pixel-sprited
Quest Web
  • Coins from befriending convert to motes
  • Each new species friended drops a web badge
  • Quest runs credit daily-challenge progress
  • Rare finds arrive in your Trove

Warm little things

Parallax diorama worlds

Five layers of hand-pixeled art scroll by while your Bungo walks. New biomes arrive as seasons change.

One verb: befriend

Share a snack, fill the meter, win a friend. No combat, no failure, no streak anxiety.

Five stats, both apps

Charm, Patience, Spark, Speed, Morale — each one tunes how encounters play, on web and in Quest.

Gear that travels

Same Trove across both games. Every hat and trinket shows up sprited to the pixel grid, already yours.

Quirky little locals

Five creature species to befriend. Each has its own unlock condition — stand still, come back at dusk, walk past three times.

Cozy by default

Minute-long sessions. Gentle push notifs when something sweet happens. Mute any time. No dark patterns.

Actual Godot builds

No mocked-up hero screens. What you see here is the real Quest build running in Godot 4 — same art, same HUD, same five-stat dashboard you'll get on your phone.

Bungo Quest — Sunwake Fields screenshot
Sunwake Fields
Bungo Quest — creature encounter screenshot
Creature encounter
Bungo Quest — home dashboard screenshot
Home dashboard

Be the first pack on the road.

TestFlight seats open ahead of launch. Drop us an email and we'll bump you to the top of the list. No newsletter — one message when it's ready to play.

Notify me at launch →
Or write directly: hello@mybungo.com

A few quick things

Is this the same Bungo I have on the web?
Yes — exact same account, same pack, same Trove. Quest is a new place to take them, not a new pet to raise. Everything carries over both directions.
Do I need both apps for the bonuses?
No. Each game is complete on its own. But when you do play both, the rewards compound — levels on web power Quest, and Quest's coins convert to web motes.
When does it launch?
We don't have a firm date yet. We're aiming for a soft launch within the next couple of seasons. The sign-up email is the fastest way to hear about TestFlight.
Will it be free?
Yes. Free to download with cosmetic-only purchases, matching the web version. No paywalled progress, no gated creatures, no energy timers built to squeeze you.
Will there be Android?
Eventually, yes. We're starting on iOS to keep the first release tight. Once Quest is stable on iPhone and iPad, Android becomes the next milestone.
What engine is it built in?
Godot 4 (GDScript). The parallax layers on this page are pulled straight from the project — you're looking at the real art, not a marketing illustration.
SellerZach Tippit
CategoryGames · Casual
CompatibilityiPhone, iPad · iOS 16+
EngineGodot 4 · GDScript
Art directionHand-pixeled, 390×844 portrait
LanguagesEnglish
Age Rating4+
In-app purchasesCosmetic only
Button unlocks at launch.